Tag: system

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  • Genotypes

    *Commonality Humans* _Mandatory spend: 1 aspect_ Humans are the standard genotype of the Expansion- ary Era. Except for longevity and ethnicity, Commonality humans are physically little different from our own time. Chronological Age: 36-65. …

  • Occupations

    *OCCUPATIONS* Your character’s occupation is what your character does. It doesn’t have to be a formal profession or career — it’s as much about identity and calling as job — but it should encapsulate what your character spends most of his life doing. …

  • Cultures

    *CULTURES* Your character belongs to a culture. You can choose one from the selection below, or make up your own. Some char- acters may even take their culture as an extra, giving it stat blocks and skills, and using it to take actions: see Chapter …

  • Extras

    *SPECIAL ABILITIES* Special abilities are abstract extras used to describe how you can do cool things using these rules. They’re abstract in the sense that they contain no descriptive chrome; instead, they provide the mechanical “backbone” for other …

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